Cobalt Calibur, Perl
Script last updated on January 25, 2007 10:23pm by !nucleo.
This is what got me started with programming. I called it Cobalt Calibur and it is a single player RPG written entirely in simple Perl (simple meaning no weird libraries). The name stuck and it (almost) turned into an AJAX MMO.
You can click each of the version numbers to see what the game looked at that particular state. You can download any of these and run it from a Linux terminal and you will get a fully functional RPG.
022 first (not deleted) release
023 speed matters, enemy harder
033 names, AP, enemai(), 99, center intro
036 item system changed
040 entire base array system changed
050 accuracy in use
052 reduced visible enemy information
053 included regeneration
054 enemy stats random
055 added DEBUG 97 & 98
056 cleaned up DEBUG's
100 position system first added
110 most things have become subs
111 remove exit game option from battle
121 added shop(), $money
122 added manual debug function
123 chose different character classes
124 training center
125 made debug options usable again
200 changed map system from the old 'position' to the new 'mapengine'
no more negative or 0 damage
changed from arrays ($player[14]) to a hash ($player{'speed'}
increased cash prize
changed from print $lines to clear()
fixed magic/ability error in shop
201 main menu cosmetic change
This is released under the GPL (finally). You can download everything (along with windows binaries) here Cobalt Calibur (Perl).



